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- What is value and/or reference semantics, and which is best in C++?
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- What is 'virtual data', and how-can / why-would I use it in C++?
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- What's the difference between virtual data and dynamic data?
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- Should class subobjects be ptrs to freestore allocated objs, or contained?
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- What are relative costs of the 3 performance hits of allocated subobjects?
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- What is an 'inline virtual member fn'? Are they ever actually 'inlined'?
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- Sounds like I should never use reference semantics, right?
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- Does the poor performance of ref semantics mean I should pass-by-value?
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